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 WRGP tourney

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YGO 5Ds - Aporia - José

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Join date : 2012-03-16
Age : 18
Location : Spain

PostSubject: WRGP tourney   Sat Mar 31, 2012 7:44 am

Hey guys what do u think about a WRGP style tourney with turbo duels? we can use player change verb to change of players lol! i think it would be fun Very Happy
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YGO 5Ds Co-Leader - Yusei

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Join date : 2012-03-13
Age : 27
Location : Scunthorpe - England

PostSubject: Re: WRGP tourney   Sat Mar 31, 2012 11:31 am

id be up for it but some people wouldnt be able to enter, Pegasus for example as there isnt a Toon World speed spell
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Jesse Anderson

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Join date : 2012-03-14
Age : 20
Location : Sweden

PostSubject: Re: WRGP tourney   Sat Mar 31, 2012 11:41 am

What about a custom Toon World? We can think of a good one.

EDIT: Also, if this would happen, I would say we use a 3 vs 3 duel and I DIBS ON ANNOUNCER!
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Zexal Leader Shark
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Age : 23

PostSubject: Re: WRGP tourney   Sat Mar 31, 2012 12:35 pm

This tourney only reminds me bout LukE killing 7 of us in that server war not a good memory QQ
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YGO 5Ds - Aporia - José

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PostSubject: Re: WRGP tourney   Sat Mar 31, 2012 3:36 pm

i won against him lol!
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YGO Zexal - Tori

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PostSubject: hi   Sat Mar 31, 2012 4:08 pm

i am entering if the tourny is set to happen.
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YGO 5Ds - Aporia - José

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PostSubject: Re: WRGP tourney   Sun Apr 01, 2012 6:20 pm

Kiryu can i host and we can create some effects for cards like toon world , darkness etc for example i created those :

Speed Spell - Toon World
Continuous Spell Card

This card can just be activated by removing 2 or more Speed Counters and paying 1000 Life points. If this card should be destroyed you can remove 1 Speed Counter instead.


Speed Spell - Darkness
Continuous Spell Card

This card can just be activated by removing 3 or more Speed Counters. When this card is activated it is placed in your monster card zone. It cannot be attacked and its not treated as a monster. If you dont control another monsters your opponet can attack you directly. When you activate this card, destroy all cards in your Spell & Trap Card Zones, then Set 1 "Zero", "Infinity", "Darkness 1", "Darkness 2", and "Darkness 3" at random from your hand or Deck. You cannot look at these face-down cards. During each player's End Phase, if you activated a Trap Card that turn, flip all other face-up Spell and Trap Cards you control face-down, and randomly rearrange them. If a Spell or Trap Card you control is removed from the field, destroy all Spell and Trap Cards you control.

Speed Spell - Toon Kingdom
Continuous Spell Card

This card can just be activated by removing 4 or more Speed Counters and removing 5 cards from the top of your deck. This face-up card's name is treated as "Toon World". If a "Toon" monster you control or this card would be destroyed by battle, you can remove from play the top card of your Deck instead.

Speed Spell - Power Bond
Normal Spell Card

Activate when you have 3 or more Speed Counters. Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck, and it gains ATK equal to its original ATK. (This Special Summon is treated as a Fusion Summon.) During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the monster (at the time it was Summoned).

Speed Spell - Future Fusion
Continuous Spell Card

Activate when you have 5 or more Speed Counters. Reveal 1 Fusion Monster in your Extra Deck and send, from your Main Deck to the Graveyard, the Fusion Material Monsters that are listed on that Fusion Monster Card. During your 2nd Standby Phase after this card's activation, Special Summon 1 of that Fusion Monster from your Extra Deck and target it with this card. (This Special Summon is treated as a Fusion Summon.) When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.

Speed Spell - Neos Space
Continuous Spell Card

This card can just be activated by removing 3 or more Speed Counters. When this card is activated it is placed in your monster card zone. It cannot be attacked and its not treated as a monster. If you dont control another monsters your opponet can attack you directly. "Elemental HERO Neos" and all Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster gain 500 ATK. Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster do not have to activate their effects during the End Phase that shuffle them into the Extra Deck.

If you want another one you can ask me Very Happy
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5Ds Leader Kiryu
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PostSubject: Re: WRGP tourney   Mon Apr 02, 2012 12:17 am

kiryu is gonna need an infern launcher and infern bursts lol

but i would prolly use my wisel turbo deck unless we just have an on foot WRPG thing without speedworld

i dont see the harm in it tho if u can get more ppl down to do this, depending on the date and time u pick i may enter....i dunno tho since my school work keeps me busy sumtimes more then others
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