guys here it is the magics i transformed if you need any one just ask me in game or here in this topic
Speed Spell - Toon World
Continuous Spell Card
TCG/OCG:
This card can just be activated by removing 2 or more Speed Counters and paying 1000 Life points. If this card should be destroyed you can remove 1 Speed Counter instead.
ACG:
This card can just be activated by removing 2 or more Speed Counters and paying 1000 Life points. No Toon monsters you control can be destroyed by battle except by battling a Toon monster and you take no Battle Damage from battles involving Toon monsters. When this card is destroyed, destroy all face-up Toon monsters you control. If this card shouldbe destroyed you can remove 1 Speed Counter instead.
Speed Spell - Darkness
Continuous Spell Card
This card can just be activated by removing 3 or more Speed Counters. When this card is activated it is placed in your monster card zone. It cannot be attacked and its not treated as a monster. If you dont control another monsters your opponet can attack you directly. When you activate this card, destroy all cards in your Spell & Trap Card Zones, then Set 1 "Zero", "Infinity", "Darkness 1", "Darkness 2", and "Darkness 3" at random from your hand or Deck. You cannot look at these face-down cards. During each player's End Phase, if you activated a Trap Card that turn, flip all other face-up Spell and Trap Cards you control face-down, and randomly rearrange them. If a Spell or Trap Card you control is removed from the field, destroy all Spell and Trap Cards you control.
Speed Spell - Toon Kingdom
Continuous Spell Card
This card can just be activated by removing 4 or more Speed Counters and removing 5 cards from the top of your deck. This face-up card's name is treated as "Toon World". If a "Toon" monster you control or this card would be destroyed by battle, you can remove from play the top card of your Deck instead.
Speed Spell - Power Bond
Normal Spell Card
TCG/OCG:
Activate when you have 3 or more Speed Counters. Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck, and it gains ATK equal to its original ATK. (This Special Summon is treated as a Fusion Summon.) During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the monster (at the time it was Summoned).
ACG:
Activate when you have 3 or more Speed Counters. Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck, and it gains ATK equal to its original ATK. (This Special Summon is treated as a Fusion Summon.) During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the monster (at the time it was Summoned). If the Summoned monster is returned to your Extra Deck during the turn this card is activated, you take no damage from this card's effect.
Speed Spell - Future Fusion
Continuous Spell Card
TCG/OCG:
Activate when you have 5 or more Speed Counters. Reveal 1 Fusion Monster in your Extra Deck and send, from your Main Deck to the Graveyard, the Fusion Material Monsters that are listed on that Fusion Monster Card. During your 2nd Standby Phase after this card's activation, Special Summon 1 of that Fusion Monster from your Extra Deck and target it with this card. (This Special Summon is treated as a Fusion Summon.) When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.
ACG:
Activate when you have 5 or more Speed Counters. Gi-Oh! GX seasons 1 and 2 only
Send, from your Deck to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card. Special Summon that Fusion Monster from your Fusion Deck and equip it with this card. (This Special Summon is treated as a Fusion Summon.) The Fusion Monster Summoned by this effect cannot attack in the same turn that it is Summoned.
Speed Spell - Neos Space
Continuous Spell Card
This card can just be activated by removing 3 or more Speed Counters. When this card is activated it is placed in your monster card zone. It cannot be attacked and its not treated as a monster. If you dont control another monsters your opponet can attack you directly. "Elemental HERO Neos" and all Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster gain 500 ATK. Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster do not have to activate their effects during the End Phase that shuffle them into the Extra Deck.
Kiryu i will tranform those youtold me later
now i've got school